I spoke briefly with the art director Jeff Agala on the PAX floor. He said the inspiration for the game came from among Final Fight and Double Dragon. The graphics were partially an ode to Sin City, and the game also has a Tarantino film feeling. Agala wanted the game to have a feel of "cartoon playing" and considered the game's genre to be a cinematic brawler with platforming.
Shank was one of the hottest looking and playing games at PAX. In a world of multimillion dollar gaming budgets, I am so thankful for digitally distributed games that respectfully move away from realism and explore the more colorful side of imagination.
EA Partners is working on releasing the game for XBLA, PSN, and the PC. The release date and price point have not been set.
Some of Agala's artwork are here: http://jeffagala.blogspot.com/
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